| In Bryce: | |
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Open Bryce and set the window to Camera View. |
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Place an infinite (ground) plane in the scene and create a Symmetrical Lattice (highlighted). |
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Click the "E" button (highlighted) next to the lattice to open the terrain editor. |
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The Terrain Editor appears. Note the default tab is for "Elevation." That will be changed. |
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Set the resolution of the terrain to 1024 by clicking on the "Grid" button, located on the bottom left corner of the terrain window. |
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Click on the tab marked "Pictures". The menu changes to three picture boxes. Click the "Load" button above the first picture box and select "Load Image". Load the first image of your animation. Mine was "running_001.jpg". |
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Click the "Load" button above the second (middle) picture box and change the value to "Black". |
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Place your mouse over the "Blend" button (highlighted), located below the first picture box. The mouse changes to a left-right arrow. Hold down the left mouse button and drag the mouse back and forth until the image in the last box resembles the image in the first. |
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When the image in the last picture box appears similar to the picture in the first picture box, click on "Apply". The result appears in the terrain window on the right, and in 3D space below the three boxes. NOTE: Bryce uses bumpmaps for terrians, based on grayscales. The lighter the color, the higher the terrain will be. Click the check mark on the bottom right corner to exit the Terrain Editor and return to the main screen. |
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Back in the main window use the Rotation tools (highlighted) to position the figure-shaped terrain properly. Recommendation: do the "X" rotator first, then the "Y" rotator. Hold down the SHIFT key as you move the rotators and your figure will be positioned properly with just a few mouse clicks. |
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Back on the "Create" menu, click on the 2D Face icon (highlighted) to create a flat square. |
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Rotate the 2D face along the "Y" axis the same way you did with the terrain until it is in the position shown. |
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With the 2D face still selected, click on the "Edit" menu to choose a texture. Any texture will work; I chose the green because it'll render quickly. Choose your texture and click the checkmark button. |
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Click on the "A" button of the 2D face (highlighted). The Object Attributes menu appears. The default value is "Neutral". Change it to "Positive" and click the checkmark button. |
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Repeat the step above for the figure lattice, but change its setting from "Neutral" to "Negative." |
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With the figure still highlighted (active), move the mouse over the 2D face. Hold down the CTRL key as you click the mouse. The selection menu appears. While holding down the mouse and the CTRL key, hold down the SHIFT key and select the 2D face object (listed here as "2D Face 1"). |
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Both the 2D face and the terrain should be highlighted. You'll know if they are when you see the "G" button (highlighted) added to the button menu. Click the "G" button to group the objects. |
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A bounding box is drawn around both objects, and the "G" changes to a "U" (for Ungrouping). Note the preview window (highlighted). It shows the final object, which subtracts the negative object (figure lattice) from the positive object (2D face). |
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Render your image to see the final result. |
This is great for making a still image. Now let's make an animated stencil image.